Sunday, May 21, 2017

Nothing actually causes slowdown on the SNES except for the programmer himself.

The 2.68/3.58 Mhz 65816 doesn't cause slowdown.  Having an 8-bit bus doesn't cause slowdown.  Having 128 sprites onscreen doesn't cause slowdown.  Using 512x448 doesn't cause slowdown.

Then what actually causes slowdown?

People being told that all this stuff causes slowdown, AND being told that lowering the frame rate and scroll speed PREVENTS slowdown, when it's really what CAUSES it.

When you slow a game down, it's not going to speed up the CPU.  You're just causing your game to slowdown.

So what should you do?

Always run your game at 60fps.  Even when doing stuff you've been told is impossible.  In fact everything the SNES is capable of doing is stuff people think is impossible.

No comments:

Post a Comment